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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a bit
fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
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@@ -301,7 +301,8 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
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!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C") &&
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!strstr(FunctionName.c_str(), "BlueprintGetAllHighlightableComponents") &&
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!strstr(FunctionFullName.c_str(), "Primitive_Structure_AmbAudioComponent") &&
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!strstr(FunctionName.c_str(), "ServerTriggerCombatEvent"))
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!strstr(FunctionName.c_str(), "ServerTriggerCombatEvent") &&
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!strstr(FunctionName.c_str(), "SpinCubeTimeline__UpdateFunc"))
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{
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LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);
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}
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