fix some levels not streaming in, add unvaulting & showdown event (unvaulting levels after event don't really work), fixed some crashes.
This commit is contained in:
Milxnor
2023-04-21 10:59:04 -04:00
parent 5b930c7328
commit 4ad4e9cf14
20 changed files with 566 additions and 300 deletions

View File

@@ -301,7 +301,8 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C") &&
!strstr(FunctionName.c_str(), "BlueprintGetAllHighlightableComponents") &&
!strstr(FunctionFullName.c_str(), "Primitive_Structure_AmbAudioComponent") &&
!strstr(FunctionName.c_str(), "ServerTriggerCombatEvent"))
!strstr(FunctionName.c_str(), "ServerTriggerCombatEvent") &&
!strstr(FunctionName.c_str(), "SpinCubeTimeline__UpdateFunc"))
{
LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);
}