Add random defaults 1.7.2, some other internal stuff

This commit is contained in:
Milxnor
2023-04-26 23:22:22 -04:00
parent be0873d5d7
commit 4c19144b0f
10 changed files with 139 additions and 89 deletions

View File

@@ -44,24 +44,6 @@ enum class EFortInventoryType : unsigned char
MAX = 3,
};
struct FItemAndCount
{
private:
int Count; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
UFortItemDefinition* Item; // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
int& GetCount()
{
return Count;
}
UFortItemDefinition*& GetItem()
{
return Item;
}
};
struct FItemGuidAndCount
{
public: