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https://github.com/Milxnor/Project-Reboot-3.0.git
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Add random defaults 1.7.2, some other internal stuff
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@@ -24,4 +24,22 @@ public:
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortItemDefinition");
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return Class;
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}
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};
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struct FItemAndCount
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{
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private:
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int Count; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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unsigned char UnknownData00[0x4]; // 0x0004(0x0004) MISSED OFFSET
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UFortItemDefinition* Item; // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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public:
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int& GetCount()
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{
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return Count;
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}
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UFortItemDefinition*& GetItem()
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{
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return Item;
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}
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};
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