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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix s11 idk
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@@ -174,6 +174,20 @@ const AActor* AActor::GetNetOwner() const
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return GetNetOwnerOriginal(this);
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}
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void AActor::GetActorEyesViewPoint(FVector* OutLocation, FRotator* OutRotation) const
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{
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static auto GetActorEyesViewPointFn = FindObject<UFunction>("/Script/Engine.Actor.GetActorEyesViewPoint");
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struct
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{
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struct FVector OutLocation; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator OutRotation; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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} AActor_GetActorEyesViewPoint_Params{};
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this->ProcessEvent(GetActorEyesViewPointFn, &AActor_GetActorEyesViewPoint_Params);
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*OutLocation = AActor_GetActorEyesViewPoint_Params.OutLocation;
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*OutRotation = AActor_GetActorEyesViewPoint_Params.OutRotation;
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}
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bool AActor::IsAlwaysRelevant()
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{
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static auto bAlwaysRelevantOffset = GetOffset("bAlwaysRelevant");
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