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fix s11 idk
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@@ -22,4 +22,14 @@ bool ULevel::HasVisibilityChangeRequestPending()
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auto CurrentLevelPendingInvisibility = OwningWorld->Get<ULevel*>(CurrentLevelPendingInvisibilityOffset);
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return this == CurrentLevelPendingVisibility || this == CurrentLevelPendingInvisibility;
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}
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AWorldSettings* ULevel::GetWorldSettings(bool bChecked) const
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{
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if (bChecked)
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{
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// checkf(WorldSettings != nullptr, TEXT("%s"), *GetPathName());
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}
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static auto WorldSettingsOffset = GetOffset("WorldSettings");
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return Get<AWorldSettings*>(WorldSettingsOffset);
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}
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