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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
fix s11 idk
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@@ -4,12 +4,18 @@
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#include "Transform.h"
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#include "Object.h"
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#include "Rotator.h"
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#include "Actor.h"
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struct FNetworkNotify
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{
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};
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class AWorldSettings : public AActor
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{
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public:
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};
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struct FActorSpawnParameters
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{
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FName Name;
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@@ -56,7 +62,8 @@ public:
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return SpawnActor<ActorType>(Class, UserTransformPtr, SpawnParameters);
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}
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UObject* K2_GetWorldSettings();
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AWorldSettings* GetWorldSettings(bool bCheckStreamingPersistent = false, bool bChecked = true) const;
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AWorldSettings* K2_GetWorldSettings();
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void Listen();
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};
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