Revert "add snow map 11.31 15.10 7.10 and fly speed up comand and more"

This commit is contained in:
Gray
2023-12-07 18:35:24 -05:00
committed by GitHub
parent 6f60f56cea
commit 5844dc5eaa
6 changed files with 9 additions and 164 deletions

View File

@@ -919,75 +919,6 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
Pawn->TeleportTo(FVector(X, Y, Z), Pawn->GetActorRotation());
SendMessageToConsole(PlayerController, L"Teleported!");
}
else if (Command == "fly")
{
auto Pawn = Cast<APawn>(ReceivingController->GetPawn());
if (!Pawn)
{
SendMessageToConsole(PlayerController, L"No pawn found!");
return;
}
static auto CharMovementOffset = Pawn->GetOffset("CharacterMovement");
if (CharMovementOffset != -1)
{
auto CharMovement = Pawn->Get<UObject*>(CharMovementOffset);
static auto MovementOffset = CharMovement->GetOffset("MovementMode", false);
if (MovementOffset != -1)
{
uint8_t MovementMode = CharMovement->Get<uint8_t>(MovementOffset);
static auto SetMovementModeFn = FindObject<UFunction>(L"/Script/Engine.CharacterMovementComponent.SetMovementMode");
uint8_t NewMode = 1;
if (MovementMode != 5)
{
NewMode = 5;
}
if (SetMovementModeFn)
{
CharMovement->ProcessEvent(SetMovementModeFn, &NewMode);
}
}
else
{
SendMessageToConsole(PlayerController, L"Movement mode not found!");
return;
}
}
else
{
SendMessageToConsole(PlayerController, L"Character movement not found!");
return;
}
}
else if (Command == "setspeed")
{
float Speed = 1.0f;
if (Arguments.size() > 1 && Arguments[1] != " ")
{
try { Speed = std::stof(Arguments[1]); }
catch (...) {}
}
auto Pawn = Cast<APawn>(ReceivingController->GetPawn());
if (!Pawn)
{
SendMessageToConsole(PlayerController, L"No pawn to set speed!");
return;
}
static auto SetMovementSpeedFn = FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.SetMovementSpeed");
SetMovementSpeedFn = SetMovementSpeedFn ? SetMovementSpeedFn : FindObject<UFunction>(L"/Script/FortniteGame.FortPawn.SetMovementSpeedMultiplier"); // extremely clean code that totally works
if (!SetMovementSpeedFn)
{
SendMessageToConsole(PlayerController, L"Function not found!");
return;
}
Pawn->ProcessEvent(SetMovementSpeedFn, &Speed);
}
else { bSendHelpMessage = true; };
}
else { bSendHelpMessage = true; };
@@ -1018,4 +949,4 @@ If you want to execute a command on a certain player, surround their name (case
SendMessageToConsole(PlayerController, HelpMessage);
}
}
}