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@@ -16,6 +16,7 @@
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#include "ai.h"
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#include "BuildingActor.h"
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#include "FortPlaysetItemDefinition.h"
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#include "FortGameModeAthena.h"
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void Addresses::SetupVersion()
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{
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@@ -192,6 +193,7 @@ void Addresses::FindAll()
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Addresses::AddNavigationSystemToWorld = FindAddNavigationSystemToWorld();
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Addresses::NavSystemCleanUp = FindNavSystemCleanUp();
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Addresses::LoadPlayset = FindLoadPlayset();
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Addresses::SetZoneToIndex = FindSetZoneToIndex();
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}
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void Addresses::Print()
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@@ -228,6 +230,7 @@ void Addresses::Print()
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LOG_INFO(LogDev, "AddNavigationSystemToWorld: 0x{:x}", AddNavigationSystemToWorld - Base);
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LOG_INFO(LogDev, "NavSystemCleanUp: 0x{:x}", NavSystemCleanUp - Base);
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LOG_INFO(LogDev, "LoadPlayset: 0x{:x}", LoadPlayset - Base);
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LOG_INFO(LogDev, "SetZoneToIndex: 0x{:x}", SetZoneToIndex - Base);
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}
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void Offsets::FindAll()
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@@ -299,6 +302,7 @@ void Addresses::Init()
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AddNavigationSystemToWorldOriginal = decltype(AddNavigationSystemToWorldOriginal)(AddNavigationSystemToWorld);
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NavSystemCleanUpOriginal = decltype(NavSystemCleanUpOriginal)(Addresses::NavSystemCleanUp);
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LoadPlaysetOriginal = decltype(LoadPlaysetOriginal)(Addresses::LoadPlayset);
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AFortGameModeAthena::SetZoneToIndexOriginal = decltype(AFortGameModeAthena::SetZoneToIndexOriginal)(Addresses::SetZoneToIndex);
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// if (Engine_Version >= 421) ChunkedObjects = decltype(ChunkedObjects)(ObjectArray);
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// else UnchunkedObjects = decltype(UnchunkedObjects)(ObjectArray);
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