mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
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Merge branch 'master' of https://github.com/Milxnor/Project-Reboot-3.0
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "GameplayStatics.h"
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#include "GameplayStatics.h"
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#include "KismetMathLibrary.h"
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#include "KismetMathLibrary.h"
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#include <random>
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#include <random>
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#include "Package.h"S
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#include "Package.h"
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#include "AssertionMacros.h"
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#include "AssertionMacros.h"
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#include "bots.h"
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#include "bots.h"
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#include "gui.h"
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#include "gui.h"
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@@ -445,6 +445,8 @@ void Offsets::FindAll()
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Offsets::ServerReplicateActors = 0x5E;
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Offsets::ServerReplicateActors = 0x5E;
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else if (Fortnite_Version >= 15.3 && Engine_Version < 500) // 15.3-18 = 0x5F
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else if (Fortnite_Version >= 15.3 && Engine_Version < 500) // 15.3-18 = 0x5F
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Offsets::ServerReplicateActors = 0x5F;
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Offsets::ServerReplicateActors = 0x5F;
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else if (Fortnite_Version == 19.40)
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Offsets::ServerReplicateActors = 0x65;
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else if (std::floor(Fortnite_Version) >= 19 && std::floor(Fortnite_Version) <= 20)
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else if (std::floor(Fortnite_Version) >= 19 && std::floor(Fortnite_Version) <= 20)
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Offsets::ServerReplicateActors = 0x66;
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Offsets::ServerReplicateActors = 0x66;
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else if (std::floor(Fortnite_Version) >= 21)
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else if (std::floor(Fortnite_Version) >= 21)
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@@ -2,6 +2,11 @@
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#include "FortAthenaAIBotSpawnerData.h"
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#include "FortAthenaAIBotSpawnerData.h"
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#include <map>
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#include <string>
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std::map<std::string, FVector> Waypoints;
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void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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{
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{
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bool isMsgEmpty = !Msg.Data.Data || Msg.Data.Num() <= 0;
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bool isMsgEmpty = !Msg.Data.Data || Msg.Data.Num() <= 0;
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@@ -851,6 +856,57 @@ void ServerCheatHook(AFortPlayerControllerAthena* PlayerController, FString Msg)
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CheatManager = nullptr;
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CheatManager = nullptr;
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SendMessageToConsole(PlayerController, L"Teleported!");
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SendMessageToConsole(PlayerController, L"Teleported!");
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}
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}
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else if (Command == "savewaypoint")
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{
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if (NumArgs < 1)
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{
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SendMessageToConsole(PlayerController, L"Please provide a phrase to save the waypoint.");
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return;
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}
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auto Pawn = ReceivingController->GetMyFortPawn();
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if (!Pawn)
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{
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SendMessageToConsole(PlayerController, L"No pawn to get location from!");
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return;
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}
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auto PawnLocation = Pawn->GetActorLocation();
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Waypoints[Arguments[1]] = PawnLocation;
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SendMessageToConsole(PlayerController, L"Waypoint saved! Use « cheat waypoint (phrase) » to teleport to that location!");
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}
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else if (Command == "waypoint")
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{
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if (NumArgs < 1)
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{
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SendMessageToConsole(PlayerController, L"Please provide a waypoint phrase to teleport to.");
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return;
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}
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std::string Phrase = Arguments[1];
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if (Waypoints.find(Phrase) == Waypoints.end())
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{
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SendMessageToConsole(PlayerController, L"A saved waypoint with this phrase was not found!");
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return;
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}
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FVector Destination = Waypoints[Phrase];
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auto Pawn = ReceivingController->GetMyFortPawn();
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if (Pawn)
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{
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Pawn->TeleportTo(Destination, Pawn->GetActorRotation());
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SendMessageToConsole(PlayerController, L"Teleported to waypoint!");
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}
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else
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{
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SendMessageToConsole(PlayerController, L"No pawn to teleport!");
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}
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}
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else if (Command == "startaircraft")
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else if (Command == "startaircraft")
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{
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{
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GameMode->StartAircraftPhase();
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GameMode->StartAircraftPhase();
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@@ -1004,6 +1060,8 @@ cheat setshield <Shield=0.f> - Sets executing player's shield.
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cheat applycid <CIDShortName> - Sets a player's character.
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cheat applycid <CIDShortName> - Sets a player's character.
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cheat spawnpickup <ShortWID> <ItemCount=1> <PickupCount=1> - Spawns a pickup at specified player.
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cheat spawnpickup <ShortWID> <ItemCount=1> <PickupCount=1> - Spawns a pickup at specified player.
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cheat teleport/tp - Teleports to what the player is looking at.
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cheat teleport/tp - Teleports to what the player is looking at.
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cheat savewaypoint (phrase/number) - Gets the location of where you are standing and saves it as a waypoint.
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cheat waypoint (saved phrase/number) - Teleports the player to the selected existing waypoint.
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cheat spawnbot <Amount=1> - Spawns a bot at the player (experimental).
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cheat spawnbot <Amount=1> - Spawns a bot at the player (experimental).
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cheat setpickaxe <PickaxeID> - Set player's pickaxe. Can be either the PID or WID
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cheat setpickaxe <PickaxeID> - Set player's pickaxe. Can be either the PID or WID
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cheat destroytarget - Destroys the actor that the player is looking at.
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cheat destroytarget - Destroys the actor that the player is looking at.
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@@ -1017,4 +1075,4 @@ If you want to execute a command on a certain player, surround their name (case
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SendMessageToConsole(PlayerController, HelpMessage);
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SendMessageToConsole(PlayerController, HelpMessage);
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}
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}
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}
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}
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@@ -72,7 +72,10 @@ static inline uint64 FindStaticFindObject(int StringSkip = 1)
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auto addr = Memcury::Scanner::FindPattern("40 55 53 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 85 ? ? ? ? 45 33 F6 4C 8B E1 45 0F B6 E9 49 8B F8 41 8B C6", false).Get();
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auto addr = Memcury::Scanner::FindPattern("40 55 53 56 57 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 85 ? ? ? ? 45 33 F6 4C 8B E1 45 0F B6 E9 49 8B F8 41 8B C6", false).Get();
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if (!addr)
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if (!addr)
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addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 60 45 8A E1 4C 8B E9 48 83 FA").Get(); // 20.00
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addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 60 45 8A E1 4C 8B E9 48 83 FA", false).Get(); // 20.00
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if (!addr)
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addr = Memcury::Scanner::FindPattern("48 89 5C 24 ? 48 89 74 24 ? 4C 89 64 24 ? 55 41 55 41 57 48 8B EC 48 83 EC 50 4C 8B E9").Get(); // 19.40
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return addr;
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return addr;
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}
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}
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