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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix bugs with picking up + lategame loot
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@@ -4,8 +4,10 @@
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void AFortPlayerStateAthena::ServerSetInAircraftHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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/* LOG_INFO(LogDev, "bLateGame: {}", Globals::bLateGame)
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if (Globals::bLateGame)
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return ServerSetInAircraftOriginal(Context, Stack, Ret);
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return ServerSetInAircraftOriginal(Context, Stack, Ret); */
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auto PlayerState = (AFortPlayerStateAthena*)Context;
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auto PlayerController = Cast<AFortPlayerControllerAthena>(PlayerState->GetOwner());
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@@ -24,7 +26,7 @@ void AFortPlayerStateAthena::ServerSetInAircraftHook(UObject* Context, FFrame& S
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auto& ItemInstances = InventoryList.GetItemInstances();
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if (/* (bNewInAircraft && !PlayerController->IsInAircraft()) || */ /* (Globals::bLateGame ? bNewInAircraft : true)) && */ ItemInstances.Num())
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if (/* (bNewInAircraft && !PlayerController->IsInAircraft()) || */ /* (Globals::bLateGame ? bNewInAircraft : true)) && */ !Globals::bLateGame && ItemInstances.Num())
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{
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// std::cout << "InventoryList.ItemInstances.Num(): " << InventoryList.ItemInstances.Num() << '\n';
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