fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
This commit is contained in:
Milxnor
2023-04-22 23:52:20 -04:00
parent 769dfa08ef
commit 5da8485485
57 changed files with 1869 additions and 888 deletions

View File

@@ -0,0 +1,30 @@
#include "FortAthenaMutator_Barrier.h"
void AFortAthenaMutator_Barrier::OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret)
{
/*
TScriptInterface<UObject> SafeZoneInterface;
EAthenaGamePhaseStep GamePhaseStep;
static auto SafeZoneInterfaceOffset = FindOffsetStruct("/Script/FortniteGame.FortAthenaMutator_Barrier.OnGamePhaseStepChanged", "SafeZoneInterface", false);
if (SafeZoneInterfaceOffset != -1)
Stack.StepCompiledIn(&SafeZoneInterface);
Stack.StepCompiledIn(&GamePhaseStep);
LOG_INFO(LogDev, "{} GamePhaseStep: {}", __FUNCTION__, (int)GamePhaseStep);
if (GamePhaseStep == EAthenaGamePhaseStep::Warmup)
{
// idk when they spawn the barrier could also be warmup or something
}
else if (GamePhaseStep == EAthenaGamePhaseStep::BusLocked)
{
// idk if they spawn the heads on flying or locked
}
*/
return OnGamePhaseStepChangedOriginal(Context, Stack, Ret);
}