fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
This commit is contained in:
Milxnor
2023-04-22 23:52:20 -04:00
parent 769dfa08ef
commit 5da8485485
57 changed files with 1869 additions and 888 deletions

View File

@@ -0,0 +1,29 @@
#pragma once
#include "FortAthenaMutator.h"
#include "Array.h"
struct FControlPointSpawnData
{
};
class AFortAthenaMutator_Disco : public AFortAthenaMutator
{
public:
static inline void (*OnGamePhaseStepChangedOriginal)(UObject* Context, FFrame& Stack, void* Ret);
TArray<FControlPointSpawnData>& GetControlPointSpawnData()
{
static auto ControlPointSpawnDataOffset = GetOffset("ControlPointSpawnData");
return Get<TArray<FControlPointSpawnData>>(ControlPointSpawnDataOffset);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_Disco");
return Class;
}
static void OnGamePhaseStepChangedHook(UObject* Context, FFrame& Stack, void* Ret);
};