fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
This commit is contained in:
Milxnor
2023-04-22 23:52:20 -04:00
parent 769dfa08ef
commit 5da8485485
57 changed files with 1869 additions and 888 deletions

View File

@@ -4,6 +4,26 @@
#include "FortPlayerState.h"
#include "FortPlaylist.h"
#include "BuildingStructuralSupportSystem.h"
#include "ScriptInterface.h"
#include "Interface.h"
enum class EAthenaGamePhaseStep : uint8_t // idk if this changes
{
None = 0,
Setup = 1,
Warmup = 2,
GetReady = 3,
BusLocked = 4,
BusFlying = 5,
StormForming = 6,
StormHolding = 7,
StormShrinking = 8,
Countdown = 9,
FinalCountdown = 10,
EndGame = 11,
Count = 12,
EAthenaGamePhaseStep_MAX = 13
};
enum class EAthenaGamePhase : uint8_t
{
@@ -17,6 +37,16 @@ enum class EAthenaGamePhase : uint8_t
EAthenaGamePhase_MAX = 7
};
class UFortSafeZoneInterface : public UInterface
{
public:
static UClass* StaticClass()
{
static auto Struct = FindObject<UClass>("/Script/FortniteGame.FortSafeZoneInterface");
return Struct;
}
};
struct FPlayerBuildableClassContainer
{
TArray<UClass*> BuildingClasses; // 0x0000(0x0010) (ZeroConstructor, Transient, UObjectWrapper, NativeAccessSpecifierPublic)
@@ -50,6 +80,7 @@ public:
}
UFortPlaylist*& GetCurrentPlaylist();
TScriptInterface<UFortSafeZoneInterface> GetSafeZoneInterface();
// void AddPlayerStateToGameMemberInfo(class AFortPlayerStateAthena* PlayerState);
@@ -58,4 +89,36 @@ public:
bool IsPlayerBuildableClass(UClass* Class);
void OnRep_GamePhase();
void OnRep_CurrentPlaylistInfo();
};
};
static void* ConstructOnGamePhaseStepChangedParams(EAthenaGamePhaseStep GamePhaseStep)
{
struct AFortAthenaAIBotController_OnGamePhaseStepChanged_Params
{
TScriptInterface<UFortSafeZoneInterface> SafeZoneInterface; // (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
EAthenaGamePhaseStep GamePhaseStep; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
bool bHasSafeZoneInterfaceParam = Fortnite_Version >= 10; // idk what version
AFortAthenaAIBotController_OnGamePhaseStepChanged_Params* Params = Alloc<AFortAthenaAIBotController_OnGamePhaseStepChanged_Params>();
if (bHasSafeZoneInterfaceParam)
{
auto GameState = (AFortGameStateAthena*)GetWorld()->GetGameState();
auto Interface = GameState->GetSafeZoneInterface();
if (!Interface.ObjectPointer)
return nullptr;
Params->SafeZoneInterface = Interface;
Params->GamePhaseStep = GamePhaseStep;
}
else
{
*(EAthenaGamePhaseStep*)(__int64(Params) + 0) = GamePhaseStep;
}
return Params;
}