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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a lot
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
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@@ -1,6 +1,7 @@
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#include "FortPlayerPawn.h"
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#include <memcury.h>
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#include "FortPlayerController.h"
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#include "FortGadgetItemDefinition.h"
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void AFortPlayerPawn::ServerChoosePart(EFortCustomPartType Part, UObject* ChosenCharacterPart)
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{
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@@ -122,6 +123,36 @@ void AFortPlayerPawn::UnEquipVehicleWeaponDefinition(UFortWeaponItemDefinition*
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AFortPlayerController::ServerExecuteInventoryItemHook(PlayerController, PickaxeInstance->GetItemEntry()->GetItemGuid()); // Bad, we should equip the last weapon.
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}
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void AFortPlayerPawn::StartGhostModeExitHook(UObject* Context, FFrame* Stack, void* Ret)
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{
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LOG_INFO(LogDev, __FUNCTION__);
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auto Pawn = (AFortPlayerPawn*)Context;
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auto Controller = Cast<AFortPlayerController>(Pawn->GetController());
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if (!Controller)
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return;
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auto WorldInventory = Controller->GetWorldInventory();
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auto SpookyMistItemDefinition = FindObject<UFortGadgetItemDefinition>("/Game/Athena/Items/Gameplay/SpookyMist/AGID_SpookyMist.AGID_SpookyMist");
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auto SpookyMistInstance = WorldInventory->FindItemInstance(SpookyMistItemDefinition);
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if (SpookyMistInstance)
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{
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bool bShouldUpdate = false;
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WorldInventory->RemoveItem(SpookyMistInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, 1, true);
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if (bShouldUpdate)
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WorldInventory->Update();
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Controller->ApplyCosmeticLoadout();
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}
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return StartGhostModeExitOriginal(Context, Stack, Ret);
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}
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AActor* AFortPlayerPawn::ServerOnExitVehicleHook(AFortPlayerPawn* PlayerPawn, ETryExitVehicleBehavior ExitForceBehavior)
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{
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auto VehicleWeaponDefinition = PlayerPawn->GetVehicleWeaponDefinition(PlayerPawn->GetVehicle());
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