mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a lot
fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
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@@ -49,7 +49,7 @@ public:
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// (GNatives[B])(Context, *this, RESULT_PARAM);
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}
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__forceinline void StepCompiledIn(void* const Result/*, const FFieldClass* ExpectedPropertyType*/) // https://github.com/EpicGames/UnrealEngine/blob/cdaec5b33ea5d332e51eee4e4866495c90442122/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L444
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__forceinline void StepCompiledIn(void* const Result/*, const FFieldClass* ExpectedPropertyType*/, bool bPrint = false) // https://github.com/EpicGames/UnrealEngine/blob/cdaec5b33ea5d332e51eee4e4866495c90442122/Engine/Source/Runtime/CoreUObject/Public/UObject/Stack.h#L444
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{
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if (Code)
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{
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@@ -64,6 +64,9 @@ public:
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PropertyChainForCompiledIn = Property->Next;
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StepExplicitProperty(Result, Property); */
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if (bPrint)
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LOG_INFO(LogDev, "No code!");
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void* Property = GetPropertyChainForCompiledIn();
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GetPropertyChainForCompiledIn() = Engine_Version >= 425 ? *(void**)(__int64(Property) + 0x20) : ((UField*)Property)->Next;
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StepExplicitProperty(Result, Property);
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