fix 1.11 replication, fix some ltm specific stuff, start on shadow stones, fix some events not having foundations, fix s4-s6 gadgets, fix clear inventory on some versions
This commit is contained in:
Milxnor
2023-04-22 23:52:20 -04:00
parent 769dfa08ef
commit 5da8485485
57 changed files with 1869 additions and 888 deletions

View File

@@ -37,6 +37,7 @@
#include "vendingmachine.h"
#include "FortOctopusVehicle.h"
#include "FortVolumeManager.h"
#include "FortAthenaMutator_Barrier.h"
#include "PlaysetLevelStreamComponent.h"
@@ -464,6 +465,13 @@ DWORD WINAPI Main(LPVOID)
AFortPlayerControllerAthena::ServerReadyToStartMatchHook, (PVOID*)&AFortPlayerControllerAthena::ServerReadyToStartMatchOriginal, false);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerZone.ServerRequestSeatChange"),
AFortPlayerControllerAthena::ServerRequestSeatChangeHook, (PVOID*)&AFortPlayerControllerAthena::ServerRequestSeatChangeOriginal, false);
if (false)
{
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerGameplay.StartGhostMode"), // (Milxnor) TODO: This changes to a component in later seasons.
AFortPlayerControllerAthena::StartGhostModeHook, (PVOID*)&AFortPlayerControllerAthena::StartGhostModeOriginal, false, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerGameplay.EndGhostMode"),
AFortPlayerControllerAthena::EndGhostModeHook, (PVOID*)&AFortPlayerControllerAthena::EndGhostModeOriginal, false);
}
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerGiveCreativeItem"),
AFortPlayerControllerAthena::ServerGiveCreativeItemHook, nullptr, true);
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerPlaySquadQuickChatMessage"),
@@ -471,11 +479,8 @@ DWORD WINAPI Main(LPVOID)
Hooking::MinHook::Hook(FortPlayerControllerAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerControllerAthena.ServerTeleportToPlaygroundLobbyIsland"),
AFortPlayerControllerAthena::ServerTeleportToPlaygroundLobbyIslandHook, nullptr, false);
Hooking::MinHook::Hook(FortPlayerStateAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.ServerSetInAircraft"),
AFortPlayerStateAthena::ServerSetInAircraftHook, (PVOID*)&AFortPlayerStateAthena::ServerSetInAircraftOriginal, false, true); // We could use second method but eh
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_GiveItemsAtGamePhaseStep>("/Script/FortniteGame.Default__FortAthenaMutator_GiveItemsAtGamePhaseStep"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_GiveItemsAtGamePhaseStep.OnGamePhaseStepChanged"),
AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedOriginal, false, true);
// Hooking::MinHook::Hook(FortPlayerStateAthenaDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortPlayerStateAthena.ServerSetInAircraft"),
// AFortPlayerStateAthena::ServerSetInAircraftHook, (PVOID*)&AFortPlayerStateAthena::ServerSetInAircraftOriginal, false, true); // We could use second method but eh
if (FortOctopusVehicleDefault)
{
@@ -506,6 +511,13 @@ DWORD WINAPI Main(LPVOID)
Hooking::MinHook::Hook(FortGameplayAbilityAthena_PeriodicItemGrantDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortGameplayAbilityAthena_PeriodicItemGrant.StartItemAwardTimers"),
UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersHook, (PVOID*)&UFortGameplayAbilityAthena_PeriodicItemGrant::StartItemAwardTimersOriginal, false, true);
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_Barrier>("/Script/FortniteGame.Default__FortAthenaMutator_Barrier"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Barrier.OnGamePhaseStepChanged"),
AFortAthenaMutator_Barrier::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_Barrier::OnGamePhaseStepChangedOriginal, false, true);
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_Disco>("/Script/FortniteGame.Default__FortAthenaMutator_Disco"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_Disco.OnGamePhaseStepChanged"),
AFortAthenaMutator_Disco::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_Disco::OnGamePhaseStepChangedOriginal, false, true);
Hooking::MinHook::Hook(FindObject<AFortAthenaMutator_GiveItemsAtGamePhaseStep>("/Script/FortniteGame.Default__FortAthenaMutator_GiveItemsAtGamePhaseStep"), FindObject<UFunction>(L"/Script/FortniteGame.FortAthenaMutator_GiveItemsAtGamePhaseStep.OnGamePhaseStepChanged"),
AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedHook, (PVOID*)&AFortAthenaMutator_GiveItemsAtGamePhaseStep::OnGamePhaseStepChangedOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveItemToPlayer"),
UFortKismetLibrary::K2_GiveItemToPlayerHook, (PVOID*)&UFortKismetLibrary::K2_GiveItemToPlayerOriginal, false, true);
Hooking::MinHook::Hook(FortKismetLibraryDefault, FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GiveBuildingResource"),