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https://github.com/Milxnor/Project-Reboot-3.0.git
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disable rebooting again
fixed looting bug, fixed parachute not auto deploying on some builds
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@@ -154,7 +154,7 @@ float GetAmountOfLootPackagesToDrop(FFortLootTierData* LootTierData, int Origina
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FFortLootTierData* PickLootTierData(const std::vector<UDataTable*>& LTDTables, FName LootTierGroup, int ForcedLootTier = -1, FName* OutRowName = nullptr) // Fortnite returns the row name and then finds the tier data again, but I really don't see the point of this.
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{
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float LootTier = ForcedLootTier;
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float IdkForcedWeightorsomething = 1;
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float IdkForcedWeightorsomething = -1;
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if (LootTier == -1)
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{
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