mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
disable rebooting again
fixed looting bug, fixed parachute not auto deploying on some builds
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@@ -1436,27 +1436,60 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
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UFortWeaponItemDefinition* KillerWeaponDef = nullptr;
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static auto FortProjectileBaseClass = FindObject<UClass>(L"/Script/FortniteGame.FortProjectileBase");
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LOG_INFO(LogDev, "FortProjectileBaseClass: {}", __int64(FortProjectileBaseClass));
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if (DamageCauser)
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{
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if (DamageCauser->IsA(FortProjectileBaseClass))
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{
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// LOG_INFO(LogDev, "From a projectile!");
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auto Owner = Cast<AFortWeapon>(DamageCauser->GetOwner());
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KillerWeaponDef = Owner->IsValidLowLevel() ? Owner->GetWeaponData() : nullptr; // I just added the IsValidLowLevel check because what if the weapon destroys?
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}
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if (auto Weapon = Cast<AFortWeapon>(DamageCauser))
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{
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// LOG_INFO(LogDev, "From a weapon!");
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KillerWeaponDef = Weapon->GetWeaponData();
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}
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}
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// LOG_INFO(LogDev, "KillerWeaponDef: {}", KillerWeaponDef ? KillerWeaponDef->GetFullName() : "InvalidObject");
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RemoveFromAlivePlayers(GameMode, PlayerController, KillerPlayerState == DeadPlayerState ? nullptr : KillerPlayerState, KillerPawn, KillerWeaponDef, DeathCause, 0);
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/*
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STATS:
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Note: This isn't the exact order relative to other functions.
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ClientSendMatchStatsForPlayer
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ClientSendTeamStatsForPlayer
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ClientSendEndBattleRoyaleMatchForPlayer
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*/
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// FAthenaMatchStats.Stats[ERewardSource] // hmm
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/*
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// We need to check if their entire team is dead then I think we send it????
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auto DeadControllerAthena = Cast<AFortPlayerControllerAthena>(PlayerController);
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if (DeadControllerAthena && FAthenaMatchTeamStats::GetStruct())
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{
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auto MatchReport = DeadControllerAthena->GetMatchReport();
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LOG_INFO(LogDev, "MatchReport: {}", __int64(MatchReport));
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if (MatchReport)
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{
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MatchReport->GetTeamStats()->GetPlace() = DeadPlayerState->GetPlace();
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MatchReport->GetTeamStats()->GetTotalPlayers() = AmountOfPlayersWhenBusStart; // hmm
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MatchReport->HasTeamStats() = true;
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DeadControllerAthena->ClientSendTeamStatsForPlayer(MatchReport->GetTeamStats());
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}
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}
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*/
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LOG_INFO(LogDev, "Removed!");
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if (Fortnite_Version < 6) // Spectating
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