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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
disable rebooting again
fixed looting bug, fixed parachute not auto deploying on some builds
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@@ -16,6 +16,12 @@ public:
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return this->Get<UCheatManager*>(CheatManagerOffset);
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}
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class UNetConnection*& GetNetConnection()
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{
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static auto NetConnectionOffset = GetOffset("NetConnection");
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return Get<class UNetConnection*>(NetConnectionOffset);
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}
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void SetPlayerIsWaiting(bool NewValue);
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void ServerChangeName(FString& S);
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UCheatManager*& SpawnCheatManager(UClass* CheatManagerClass);
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