disable rebooting again

fixed looting bug, fixed parachute not auto deploying on some builds
This commit is contained in:
Milxnor
2023-06-21 10:51:24 -04:00
parent 1d12b8929f
commit 5e2a74764a
24 changed files with 479 additions and 99 deletions

View File

@@ -1,2 +1,26 @@
#pragma once
#include "reboot.h"
#include <fstream>
static inline bool IsPropertyA(void* Property, UClass* Class)
{
if (Fortnite_Version < 12.10)
{
if (((UField*)Property)->IsA(Class))
return true;
}
else
{
// TODO
}
return false;
}
namespace ObjectViewer
{
void DumpContentsToFile(UObject* Object, const std::string& FileName = "", bool bExcludeUnhandled = false);
static inline void DumpContentsToFile(const std::string& ObjectName, const std::string& FileName = "", bool bExcludeUnhandled = false) { return DumpContentsToFile(FindObject(ObjectName), FileName, bExcludeUnhandled); }
}