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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
lategame
lategame pretty much working, work on some string stuff, some memory optimizations, summon should now work with non-bps
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@@ -68,6 +68,8 @@ void UAbilitySystemComponent::ServerEndAbility(FGameplayAbilitySpecHandle Abilit
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CopyStruct((FPredictionKey*)(__int64(Params) + PredictionKeyOffset), PredictionKey, FPredictionKey::GetStructSize());
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this->ProcessEvent(ServerEndAbilityFn, Params);
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VirtualFree(Params, 0, MEM_RELEASE);
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}
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void UAbilitySystemComponent::ClientEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo* ActivationInfo)
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@@ -83,6 +85,8 @@ void UAbilitySystemComponent::ClientEndAbility(FGameplayAbilitySpecHandle Abilit
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CopyStruct((FGameplayAbilityActivationInfo*)(__int64(Params) + ActivationInfoOffset), ActivationInfo, FGameplayAbilityActivationInfo::GetStructSize());
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this->ProcessEvent(ClientEndAbilityFn, Params);
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VirtualFree(Params, 0, MEM_RELEASE);
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}
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void UAbilitySystemComponent::ClientCancelAbility(FGameplayAbilitySpecHandle AbilityToCancel, FGameplayAbilityActivationInfo* ActivationInfo)
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@@ -98,6 +102,8 @@ void UAbilitySystemComponent::ClientCancelAbility(FGameplayAbilitySpecHandle Abi
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CopyStruct((FGameplayAbilityActivationInfo*)(__int64(Params) + ActivationInfoOffset), ActivationInfo, FGameplayAbilityActivationInfo::GetStructSize());
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this->ProcessEvent(ClientCancelAbilityFn, Params);
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VirtualFree(Params, 0, MEM_RELEASE);
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}
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bool UAbilitySystemComponent::HasAbility(UObject* DefaultAbility)
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