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lategame
lategame pretty much working, work on some string stuff, some memory optimizations, summon should now work with non-bps
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@@ -10,7 +10,7 @@ FString& APlayerState::GetSavedNetworkAddress()
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FString APlayerState::GetPlayerName()
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{
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static auto GetPlayerNameFn = FindObject<UFunction>("/Script/Engine.PlayerState.GetPlayerName");
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static auto GetPlayerNameFn = FindObject<UFunction>(L"/Script/Engine.PlayerState.GetPlayerName");
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if (GetPlayerNameFn)
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{
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