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abundant update
complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
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@@ -33,4 +33,11 @@ struct RowNameAndRowData
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{
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FName RowName;
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StructType* RowData;
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};
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};
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struct FDataTableCategoryHandle
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{
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UDataTable* DataTable; // 0x0000(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FName ColumnName; // 0x0008(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FName RowContents; // 0x0010(0x0008) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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