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https://github.com/Milxnor/Project-Reboot-3.0.git
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abundant update
complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
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@@ -17,6 +17,15 @@ public:
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return GetPawnAtSeat_Params.ReturnValue;
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}
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int FindSeatIndex(class AFortPlayerPawn* PlayerPawn)
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{
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static auto FindSeatIndexFn = FindObject<UFunction>("/Script/FortniteGame.FortAthenaVehicle.FindSeatIndex");
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struct { AFortPlayerPawn* PlayerPawn; int ReturnValue; } AFortAthenaVehicle_FindSeatIndex_Params{ PlayerPawn };
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this->ProcessEvent(FindSeatIndexFn, &AFortAthenaVehicle_FindSeatIndex_Params);
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return AFortAthenaVehicle_FindSeatIndex_Params.ReturnValue;
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}
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UFortWeaponItemDefinition* GetVehicleWeaponForSeat(int SeatIdx);
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static UClass* StaticClass()
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