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abundant update
complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
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@@ -84,6 +84,7 @@ public:
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static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType);
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static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess);
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static FVector FindGroundLocationAt(UWorld* World, AActor* IgnoreActor, FVector InLocation, float TraceStartZ, float TraceEndZ, FName TraceName);
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static void PickLootDropsWithNamedWeightsHook(UObject* Context, FFrame& Stack, void* Ret);
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static void SpawnItemVariantPickupInWorldHook(UObject* Context, FFrame& Stack, void* Ret);
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