abundant update

complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
This commit is contained in:
Milxnor
2023-05-06 19:01:56 -04:00
parent a4ed589aab
commit 5e92f2e90b
31 changed files with 1113 additions and 201 deletions

View File

@@ -84,6 +84,7 @@ public:
static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType);
static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess);
static FVector FindGroundLocationAt(UWorld* World, AActor* IgnoreActor, FVector InLocation, float TraceStartZ, float TraceEndZ, FName TraceName);
static void PickLootDropsWithNamedWeightsHook(UObject* Context, FFrame& Stack, void* Ret);
static void SpawnItemVariantPickupInWorldHook(UObject* Context, FFrame& Stack, void* Ret);