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https://github.com/Milxnor/Project-Reboot-3.0.git
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abundant update
complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
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@@ -120,11 +120,11 @@ public:
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static AFortPickup* SpawnPickup(FFortItemEntry* ItemEntry, FVector Location,
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EFortPickupSourceTypeFlag PickupSource = EFortPickupSourceTypeFlag::Other, EFortPickupSpawnSource SpawnSource = EFortPickupSpawnSource::Unset,
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class AFortPawn* Pawn = nullptr, UClass* OverrideClass = nullptr, bool bToss = true, int OverrideCount = -1);
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class AFortPawn* Pawn = nullptr, UClass* OverrideClass = nullptr, bool bToss = true, int OverrideCount = -1, AFortPickup* IgnoreCombinePickup = nullptr);
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static AFortPickup* SpawnPickup(class UFortItemDefinition* ItemDef, FVector Location, int Count,
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EFortPickupSourceTypeFlag PickupSource = EFortPickupSourceTypeFlag::Other, EFortPickupSpawnSource SpawnSource = EFortPickupSpawnSource::Unset,
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int LoadedAmmo = -1, class AFortPawn* Pawn = nullptr, UClass* OverrideClass = nullptr, bool bToss = true);
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static AFortPickup* SpawnPickup(class UFortItemDefinition* ItemDef, FVector Location, int Count,
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EFortPickupSourceTypeFlag PickupSource = EFortPickupSourceTypeFlag::Other, EFortPickupSpawnSource SpawnSource = EFortPickupSpawnSource::Unset,
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int LoadedAmmo = -1, class AFortPawn* Pawn = nullptr, UClass* OverrideClass = nullptr, bool bToss = true, AFortPickup* IgnoreCombinePickup = nullptr);
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static void CombinePickupHook(AFortPickup* Pickup);
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static char CompletePickupAnimationHook(AFortPickup* Pickup);
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