abundant update

complete looting rewrite, improve combining pickups, add debug printing logs, fix some agids, fix cheat summon, fix issue with vehicle spawning.
This commit is contained in:
Milxnor
2023-05-06 19:01:56 -04:00
parent a4ed589aab
commit 5e92f2e90b
31 changed files with 1113 additions and 201 deletions

View File

@@ -140,17 +140,7 @@ UFortWeaponItemDefinition* AFortPlayerPawn::GetVehicleWeaponDefinition(AFortAthe
if (!Vehicle)
return nullptr;
static auto FindSeatIndexFn = FindObject<UFunction>("/Script/FortniteGame.FortAthenaVehicle.FindSeatIndex");
/* auto Vehicle = GetVehicle();
if (!Vehicle)
return nullptr; */
struct { AFortPlayerPawn* PlayerPawn; int ReturnValue; } AFortAthenaVehicle_FindSeatIndex_Params{ this };
Vehicle->ProcessEvent(FindSeatIndexFn, &AFortAthenaVehicle_FindSeatIndex_Params);
auto SeatIndex = AFortAthenaVehicle_FindSeatIndex_Params.ReturnValue;
return Vehicle->GetVehicleWeaponForSeat(SeatIndex);
return Vehicle->GetVehicleWeaponForSeat(Vehicle->FindSeatIndex(this));
}
void AFortPlayerPawn::UnEquipVehicleWeaponDefinition(UFortWeaponItemDefinition* VehicleWeaponDefinition)