cheat spawnpickup, teams on >s4, bga spawning, gameplayeffects apply from abilityset
This commit is contained in:
Milxnor
2023-04-08 00:35:54 -04:00
parent 636a084bcb
commit 5f5d7fb649
27 changed files with 712 additions and 125 deletions

View File

@@ -30,6 +30,15 @@ AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Loca
static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) = Pawn;
/* static auto SpecialActorIDOffset = Pickup->GetOffset("SpecialActorID");
if (auto WorldItemDefinition = Cast<UFortWorldItemDefinition>(ItemDef))
{
static auto PickupSpecialActorUniqueIDOffset = WorldItemDefinition->GetOffset("PickupSpecialActorUniqueID");
auto& PickupSpecialActorUniqueID = WorldItemDefinition->Get<FName>(PickupSpecialActorUniqueIDOffset);
Pickup->Get<FName>(SpecialActorIDOffset) = PickupSpecialActorUniqueID;
} */
auto PrimaryPickupItemEntry = Pickup->GetPrimaryPickupItemEntry();
PrimaryPickupItemEntry->GetCount() = Count;