mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a bit
cheat spawnpickup, teams on >s4, bga spawning, gameplayeffects apply from abilityset
This commit is contained in:
@@ -30,6 +30,15 @@ AFortPickup* AFortPickup::SpawnPickup(UFortItemDefinition* ItemDef, FVector Loca
|
||||
static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
|
||||
Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) = Pawn;
|
||||
|
||||
/* static auto SpecialActorIDOffset = Pickup->GetOffset("SpecialActorID");
|
||||
|
||||
if (auto WorldItemDefinition = Cast<UFortWorldItemDefinition>(ItemDef))
|
||||
{
|
||||
static auto PickupSpecialActorUniqueIDOffset = WorldItemDefinition->GetOffset("PickupSpecialActorUniqueID");
|
||||
auto& PickupSpecialActorUniqueID = WorldItemDefinition->Get<FName>(PickupSpecialActorUniqueIDOffset);
|
||||
Pickup->Get<FName>(SpecialActorIDOffset) = PickupSpecialActorUniqueID;
|
||||
} */
|
||||
|
||||
auto PrimaryPickupItemEntry = Pickup->GetPrimaryPickupItemEntry();
|
||||
|
||||
PrimaryPickupItemEntry->GetCount() = Count;
|
||||
|
||||
Reference in New Issue
Block a user