cheat spawnpickup, teams on >s4, bga spawning, gameplayeffects apply from abilityset
This commit is contained in:
Milxnor
2023-04-08 00:35:54 -04:00
parent 636a084bcb
commit 5f5d7fb649
27 changed files with 712 additions and 125 deletions

View File

@@ -844,6 +844,8 @@ static inline uint64 FindGIsServer()
}
} */
if (Fortnite_Version == 4.1)
return __int64(GetModuleHandleW(0)) + 0x4BF6F18;
if (Fortnite_Version == 10.40)
return __int64(GetModuleHandleW(0)) + 0x637925C;
if (Fortnite_Version == 12.41)
@@ -1148,7 +1150,7 @@ static inline uint64 FindPickTeam()
if (!Addr.Get())
Addr = Memcury::Scanner::FindStringRef(L"PickTeam for [%s] used beacon value [%s]"); // i don't even know what version this is
return FindBytes(Addr, Fortnite_Version <= 2.5 ? std::vector<uint8_t>{ 0x48, 0x89, 0x6C } : std::vector<uint8_t>{ 0x40, 0x55 }, 1000, 0, true);
return FindBytes(Addr, Fortnite_Version <= 4.1 ? std::vector<uint8_t>{ 0x48, 0x89, 0x6C } : std::vector<uint8_t>{ 0x40, 0x55 }, 1000, 0, true);
}
static inline uint64 FindInternalTryActivateAbility()