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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit
cheat spawnpickup, teams on >s4, bga spawning, gameplayeffects apply from abilityset
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@@ -844,6 +844,8 @@ static inline uint64 FindGIsServer()
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}
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} */
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if (Fortnite_Version == 4.1)
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return __int64(GetModuleHandleW(0)) + 0x4BF6F18;
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if (Fortnite_Version == 10.40)
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return __int64(GetModuleHandleW(0)) + 0x637925C;
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if (Fortnite_Version == 12.41)
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@@ -1148,7 +1150,7 @@ static inline uint64 FindPickTeam()
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if (!Addr.Get())
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Addr = Memcury::Scanner::FindStringRef(L"PickTeam for [%s] used beacon value [%s]"); // i don't even know what version this is
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return FindBytes(Addr, Fortnite_Version <= 2.5 ? std::vector<uint8_t>{ 0x48, 0x89, 0x6C } : std::vector<uint8_t>{ 0x40, 0x55 }, 1000, 0, true);
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return FindBytes(Addr, Fortnite_Version <= 4.1 ? std::vector<uint8_t>{ 0x48, 0x89, 0x6C } : std::vector<uint8_t>{ 0x40, 0x55 }, 1000, 0, true);
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}
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static inline uint64 FindInternalTryActivateAbility()
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