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bunchas
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@@ -36,6 +36,7 @@ public:
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float GetDistanceTo(AActor* OtherActor);
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struct FRotator GetActorRotation();
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void FlushNetDormancy();
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bool DoesReplicate();
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bool TeleportTo(const FVector& DestLocation, const FRotator& DestRotation);
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bool IsActorBeingDestroyed();
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bool IsNetStartup();
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