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@@ -55,6 +55,7 @@ public:
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const AActor* GetNetOwner() const;
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void GetActorEyesViewPoint(FVector* OutLocation, FRotator* OutRotation) const;
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AActor* GetClosestActor(UClass* ActorClass, float DistMax, std::function<bool(AActor*)> AdditionalCheck = [](AActor*) { return true; });
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FName& GetNetDriverName();
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bool IsRelevancyOwnerFor(const AActor* ReplicatedActor, const AActor* ActorOwner, const AActor* ConnectionActor) const
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{
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