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remove caaanactivateability
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@@ -10,6 +10,8 @@ public:
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static TArray<AActor*> GetAllActorsOfClass(const UObject* WorldContextObject, UClass* ActorClass);
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static float GetTimeSeconds(UObject* WorldContextObject);
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static UObject* SpawnObject(UClass* ObjectClass, UObject* Outer);
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// static void OpenLevel(UObject* WorldContextObject, FName LevelName, bool bAbsolute, const FString& Options);
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static void RemovePlayer(class APlayerController* Player, bool bDestroyPawn);
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static UClass* StaticClass();
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};
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