Bim bam boom

This commit is contained in:
Gray
2024-03-23 17:40:45 -04:00
parent 1cb5a17247
commit 68ae6d81cb
7 changed files with 84 additions and 84 deletions

View File

@@ -125,7 +125,7 @@ public:
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortAthenaMutator_InventoryOverride");
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.FortAthenaMutator_InventoryOverride");
return Class;
}
};

View File

@@ -1439,8 +1439,6 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
bool bIsRespawningAllowed = GameState->IsRespawningAllowed(DeadPlayerState);
if (!bIsRespawningAllowed)
{
bool bDropInventory = true;
LoopMutators([&](AFortAthenaMutator* Mutator)
@@ -1455,7 +1453,9 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
}
);
if (bDropInventory)
if (bDropInventory
&& !bIsRespawningAllowed
)
{
auto WorldInventory = PlayerController->GetWorldInventory();
@@ -1511,6 +1511,8 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
}
}
if (!bIsRespawningAllowed)
{
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
LOG_INFO(LogDev, "PlayersLeft: {} IsDBNO: {}", GameState->GetPlayersLeft(), DeadPawn->IsDBNO());

View File

@@ -9,6 +9,7 @@
#include "FortAthenaMutator_GG.h"
#include "FortAthenaMutator_InventoryOverride.h"
#include "calendar.h"
#include "hooking.h"
void AGameModeBase::RestartPlayerAtTransform(AController* NewPlayer, FTransform SpawnTransform)
{
@@ -120,19 +121,11 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
static auto DefaultPawnClassOffset = GameMode->GetOffset("DefaultPawnClass");
GameMode->Get<UClass*>(DefaultPawnClassOffset) = PawnClass;
bool bUseSpawnActor = false;
#if 1
static auto SpawnDefaultPawnAtTransformFn = FindObject<UFunction>(L"/Script/Engine.GameModeBase.SpawnDefaultPawnAtTransform");
FTransform SpawnTransform = StartSpot->GetTransform();
APawn* NewPawn = nullptr;
if (bUseSpawnActor)
{
NewPawn = GetWorld()->SpawnActor<APawn>(PawnClass, SpawnTransform, CreateSpawnParameters(ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn));
}
else
{
struct { AController* NewPlayer; FTransform SpawnTransform; APawn* ReturnValue; }
AGameModeBase_SpawnDefaultPawnAtTransform_Params{ NewPlayer, SpawnTransform };
@@ -142,11 +135,15 @@ APawn* AGameModeBase::SpawnDefaultPawnForHook(AGameModeBase* GameMode, AControll
LOG_INFO(LogDev, "Finished SpawnDefaultPawnAtTransformFn!");
NewPawn = AGameModeBase_SpawnDefaultPawnAtTransform_Params.ReturnValue;
}
auto NewPawn = AGameModeBase_SpawnDefaultPawnAtTransform_Params.ReturnValue;
#else
#endif
if (!NewPawn)
{
LOG_WARN(LogPlayer, "Failed to spawn pawn!");
return nullptr;
}
bool bIsRespawning = false; // reel

View File

@@ -137,7 +137,7 @@ public:
}
}
// LOG_INFO(LogDev, "Failed to find Key!!!");
LOG_INFO(LogDev, "Failed to find Key!!!");
if (wasSuccessful)
*wasSuccessful = false;

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@@ -111,7 +111,7 @@ static inline AFortAthenaMutator_Bots* SpawnBotMutator() //sets up all the class
auto GameMode = Cast<AFortGameModeAthena>(GetWorld()->GetGameMode());
static auto BGAClass = FindObject<UClass>(L"/Script/Engine.BlueprintGeneratedClass");
static auto PhoebeMutatorClass = LoadObject<UClass>(L"/Game/Athena/AI/Phoebe/BP_Phoebe_Mutator.BP_Phoebe_Mutator_C", BGAClass);
auto PhoebeMutatorClass = LoadObject<UClass>(L"/Game/Athena/AI/Phoebe/BP_Phoebe_Mutator.BP_Phoebe_Mutator_C", BGAClass);
if (!PhoebeMutatorClass)
{

View File

@@ -819,6 +819,7 @@ DWORD WINAPI Main(LPVOID)
}
LOG_INFO(LogInit, "Initializing Project Reboot!");
LOG_INFO(LogDev, "Built on {} {}", __DATE__, __TIME__);
Addresses::SetupVersion();
@@ -915,7 +916,6 @@ DWORD WINAPI Main(LPVOID)
Hooking::MinHook::Hook((PVOID)Addresses::KickPlayer, (PVOID)AGameSession::KickPlayerHook, (PVOID*)&AGameSession::KickPlayerOriginal);
LOG_INFO(LogDev, "Built on {} {}", __DATE__, __TIME__);
LOG_INFO(LogDev, "Size: 0x{:x}", sizeof(TMap<FName, void*>));
Hooking::MinHook::Hook((PVOID)Addresses::ActorGetNetMode, (PVOID)GetNetModeHook2, nullptr);

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@@ -23,6 +23,7 @@ namespace Globals
extern inline bool bStartedListening = false;
extern inline bool bAutoRestart = false; // doesnt work fyi
extern inline bool bFillVendingMachines = true;
extern inline bool bPrivateIPsAreOperator = true;
extern inline int AmountOfListens = 0; // TODO: Switch to this for LastNum
extern inline bool bDeveloperMode = false;
}