mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a bit
fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1, fix some gui issues.
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@@ -103,6 +103,9 @@ std::vector<LootDrop> PickLootDrops(FName TierGroupName, bool bPrint, int recurs
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{
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LastNum1 = AmountOfRestarts;
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LTDTables.clear();
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LPTables.clear();
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bool bFoundPlaylistTable = false;
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if (CurrentPlaylist)
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@@ -285,15 +288,29 @@ std::vector<LootDrop> PickLootDrops(FName TierGroupName, bool bPrint, int recurs
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for (int i = 0; i < LTDTables.size(); i++)
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{
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LTDTables.at(i)->AddToRoot();
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LOG_INFO(LogDev, "[{}] LTD {}", i, LTDTables.at(i)->GetFullName());
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auto& Table = LTDTables.at(i);
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if (!Table->IsValidLowLevel())
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{
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continue;
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}
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Table->AddToRoot();
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LOG_INFO(LogDev, "[{}] LTD {}", i, Table->GetFullName());
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}
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for (int i = 0; i < LPTables.size(); i++)
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{
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LPTables.at(i)->AddToRoot();
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LOG_INFO(LogDev, "[{}] LP {}", i, LPTables.at(i)->GetFullName());
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}
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auto& Table = LPTables.at(i);
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if (!Table->IsValidLowLevel())
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{
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continue;
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}
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Table->AddToRoot();
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LOG_INFO(LogDev, "[{}] LP {}", i, Table->GetFullName());
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}
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}
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if (Fortnite_Version <= 6) // ahhh
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