mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 03:02:22 +01:00
a bit
fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1, fix some gui issues.
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@@ -33,6 +33,9 @@ void AFortPlayerController::ClientReportDamagedResourceBuilding(ABuildingSMActor
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bool AFortPlayerController::DoesBuildFree()
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{
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if (Globals::bInfiniteMaterials)
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return true;
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static auto bBuildFreeOffset = GetOffset("bBuildFree");
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static auto bBuildFreeFieldMask = GetFieldMask(GetProperty("bBuildFree"));
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return ReadBitfieldValue(bBuildFreeOffset, bBuildFreeFieldMask);
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@@ -175,11 +178,6 @@ void AFortPlayerController::ApplyCosmeticLoadout()
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UFortKismetLibrary::StaticClass()->ProcessEvent(UpdatePlayerCustomCharacterPartsVisualizationFn, &PlayerStateAsFort);
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}
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void AFortPlayerController::ServerSetInventoryStateValueHook(AFortPlayerController* PlayerController, FGuid a2, __int64 StateValue)
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{
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LOG_INFO(LogDev, "ServerSetInventoryStateValueHook! Please tell Milxnor if this gets logged.");
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}
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void AFortPlayerController::ServerLoadingScreenDroppedHook(UObject* Context, FFrame* Stack, void* Ret)
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{
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auto PlayerController = (AFortPlayerController*)Context;
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@@ -709,9 +707,11 @@ void AFortPlayerController::ServerCreateBuildingActorHook(UObject* Context, FFra
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auto MatInstance = WorldInventory->FindItemInstance(MatDefinition);
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bool bShouldDestroy = MatInstance && MatInstance->GetItemEntry() ? (PlayerController->DoesBuildFree() ? false : MatInstance->GetItemEntry()->GetCount() < 10) : true;
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bool bBuildFree = PlayerController->DoesBuildFree();
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if (bShouldDestroy)
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bool bShouldDestroy = MatInstance && MatInstance->GetItemEntry() ? MatInstance->GetItemEntry()->GetCount() < 10 : true;
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if (bShouldDestroy && !bBuildFree)
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{
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BuildingActor->SilentDie();
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return ServerCreateBuildingActorOriginal(Context, Stack, Ret);
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@@ -721,7 +721,7 @@ void AFortPlayerController::ServerCreateBuildingActorHook(UObject* Context, FFra
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BuildingActor->InitializeBuildingActor(PlayerController, BuildingActor, true);
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BuildingActor->SetTeam(PlayerStateAthena->GetTeamIndex()); // required?
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if (!PlayerController->DoesBuildFree())
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if (!bBuildFree)
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{
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bool bShouldUpdate = false;
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WorldInventory->RemoveItem(MatInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, 10);
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