mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1, fix some gui issues.
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@@ -4,8 +4,9 @@
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#include "FortGameModeAthena.h"
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#include "GameplayStatics.h"
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#include "CurveTable.h"
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#include "KismetStringLibrary.h"s
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#include "KismetStringLibrary.h"
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#include "DataTableFunctionLibrary.h"
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#include "FortPlaysetItemDefinition.h"
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static inline void (*SetZoneToIndexOriginal)(AFortGameModeAthena* GameModeAthena, int OverridePhaseMaybeIDFK);
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@@ -259,7 +260,8 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
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!strstr(ObjectName.c_str(), "FlopperSpawn") &&
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!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C") &&
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!strstr(FunctionName.c_str(), "BlueprintGetAllHighlightableComponents") &&
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!strstr(FunctionFullName.c_str(), "Primitive_Structure_AmbAudioComponent"))
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!strstr(FunctionFullName.c_str(), "Primitive_Structure_AmbAudioComponent") &&
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!strstr(FunctionName.c_str(), "ServerTriggerCombatEvent"))
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{
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LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);
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}
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