fix restarting, add cheat teleport and help, build free and infinite ammo, fix restarting on c1,  fix some gui issues.
This commit is contained in:
Milxnor
2023-04-17 21:05:08 -04:00
parent d308c9ad91
commit 6daab8d5a2
28 changed files with 352 additions and 208 deletions

View File

@@ -4,8 +4,9 @@
#include "FortGameModeAthena.h"
#include "GameplayStatics.h"
#include "CurveTable.h"
#include "KismetStringLibrary.h"s
#include "KismetStringLibrary.h"
#include "DataTableFunctionLibrary.h"
#include "FortPlaysetItemDefinition.h"
static inline void (*SetZoneToIndexOriginal)(AFortGameModeAthena* GameModeAthena, int OverridePhaseMaybeIDFK);
@@ -259,7 +260,8 @@ void ProcessEventHook(UObject* Object, UFunction* Function, void* Parameters)
!strstr(ObjectName.c_str(), "FlopperSpawn") &&
!strstr(FunctionFullName.c_str(), "GCNL_EnvCampFire_Fire_C") &&
!strstr(FunctionName.c_str(), "BlueprintGetAllHighlightableComponents") &&
!strstr(FunctionFullName.c_str(), "Primitive_Structure_AmbAudioComponent"))
!strstr(FunctionFullName.c_str(), "Primitive_Structure_AmbAudioComponent") &&
!strstr(FunctionName.c_str(), "ServerTriggerCombatEvent"))
{
LOG_INFO(LogDev, "Function called: {} with {}", FunctionFullName, ObjectName);
}