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hopefully fix compile error & fix pausesafezone?
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@@ -244,6 +244,7 @@ public:
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FName RedirectLootTier(const FName& LootTier);
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UClass* GetVehicleClassOverride(UClass* DefaultClass);
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void PauseSafeZone(bool bPaused = true);
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static void HandleSpawnRateForActorClass(UClass* ActorClass, float SpawnPercentage); // idk where to put
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