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https://github.com/Milxnor/Project-Reboot-3.0.git
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a bit of stuff
toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
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@@ -117,12 +117,14 @@ public:
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}
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std::pair<std::vector<UFortItem*>, std::vector<UFortItem*>> AddItem(UFortItemDefinition* ItemDefinition, bool* bShouldUpdate, int Count = 1, int LoadedAmmo = -1, bool bShouldAddToStateValues = false);
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bool RemoveItem(const FGuid& ItemGuid, bool* bShouldUpdate, int Count);
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bool RemoveItem(const FGuid& ItemGuid, bool* bShouldUpdate, int Count, bool bForceRemoval = false);
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void ModifyCount(UFortItem* ItemInstance, int New, bool bRemove = false, std::pair<FFortItemEntry*, FFortItemEntry*>* outEntries = nullptr, bool bUpdate = true);
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UFortItem* GetPickaxeInstance();
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UFortItem* FindItemInstance(UFortItemDefinition* ItemDefinition);
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void CorrectLoadedAmmo(const FGuid& Guid, int NewAmmoCount);
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UFortItem* FindItemInstance(const FGuid& Guid);
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FFortItemEntry* FindReplicatedEntry(const FGuid& Guid);
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};
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