mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a bit of stuff
toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
This commit is contained in:
@@ -31,6 +31,7 @@ public:
|
||||
static inline void (*ServerAttemptInteractOriginal)(UObject* Context, FFrame* Stack, void* Ret);
|
||||
static inline void (*ServerEditBuildingActorOriginal)(UObject* Context, FFrame& Stack, void* Ret);
|
||||
static inline void (*DropSpecificItemOriginal)(UObject* Context, FFrame& Stack, void* Ret);
|
||||
static inline AActor* (*SpawnToyInstanceOriginal)(UObject* Context, FFrame* Stack, AActor** Ret);
|
||||
|
||||
void ClientReportDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot);
|
||||
|
||||
@@ -69,6 +70,7 @@ public:
|
||||
static void ServerAttemptAircraftJumpHook(AFortPlayerController* PC, FRotator ClientRotation);
|
||||
// static void ServerCreateBuildingActorHook(AFortPlayerController* PlayerController, FCreateBuildingActorData CreateBuildingData);
|
||||
static void ServerCreateBuildingActorHook(UObject* Context, FFrame* Stack, void* Ret);
|
||||
static AActor* SpawnToyInstanceHook(UObject* Context, FFrame* Stack, AActor** Ret);
|
||||
static void DropSpecificItemHook(UObject* Context, FFrame& Stack, void* Ret);
|
||||
|
||||
static void ServerDropAllItemsHook(AFortPlayerController* PlayerController, UFortItemDefinition* IgnoreItemDef);
|
||||
|
||||
Reference in New Issue
Block a user