a bit of stuff

toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
This commit is contained in:
Milxnor
2023-04-01 15:54:47 -04:00
parent a03c1cef2b
commit 701d3ad0d0
23 changed files with 437 additions and 149 deletions

View File

@@ -1,10 +1,14 @@
#pragma once
#include "Actor.h"
#include "GameplayAbilitySpec.h"
#include "Stack.h"
class AFortWeapon : public AActor
{
public:
static inline void (*ServerReleaseWeaponAbilityOriginal)(UObject* Context, FFrame* Stack, void* Ret);
template <typename T = class UFortWeaponItemDefinition>
T* GetWeaponData()
{
@@ -18,5 +22,7 @@ public:
return Get<FGuid>(ItemEntryGuidOffset);
}
static void ServerReleaseWeaponAbilityHook(UObject* Context, FFrame* Stack, void* Ret);
static UClass* StaticClass();
};