mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
a bit of stuff
toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
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@@ -1,10 +1,14 @@
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#pragma once
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#include "Actor.h"
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#include "GameplayAbilitySpec.h"
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#include "Stack.h"
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class AFortWeapon : public AActor
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{
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public:
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static inline void (*ServerReleaseWeaponAbilityOriginal)(UObject* Context, FFrame* Stack, void* Ret);
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template <typename T = class UFortWeaponItemDefinition>
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T* GetWeaponData()
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{
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@@ -18,5 +22,7 @@ public:
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return Get<FGuid>(ItemEntryGuidOffset);
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}
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static void ServerReleaseWeaponAbilityHook(UObject* Context, FFrame* Stack, void* Ret);
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static UClass* StaticClass();
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};
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