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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit of stuff
toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
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@@ -19,6 +19,13 @@ public:
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return ReadBitfieldValue(bDropOnDeathOffset, bDropOnDeathFieldMask);
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}
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bool ShouldPersistWhenFinalStackEmpty()
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{
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static auto bPersistInInventoryWhenFinalStackEmptyOffset = GetOffset("bPersistInInventoryWhenFinalStackEmpty");
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static auto bPersistInInventoryWhenFinalStackEmptyFieldMask = GetFieldMask(GetProperty("bPersistInInventoryWhenFinalStackEmpty"));
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return ReadBitfieldValue(bPersistInInventoryWhenFinalStackEmptyOffset, bPersistInInventoryWhenFinalStackEmptyFieldMask);
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}
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static UClass* StaticClass()
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{
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static auto Class = FindObject<UClass>("/Script/FortniteGame.FortWorldItemDefinition");
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