a bit of stuff

toys, ammo in bottom right kinda, fix lootin speeds, being inaccurate, playlist looting kindof, or some things just not working.
This commit is contained in:
Milxnor
2023-04-01 15:54:47 -04:00
parent a03c1cef2b
commit 701d3ad0d0
23 changed files with 437 additions and 149 deletions

View File

@@ -3,6 +3,7 @@
#include "inc.h"
#include "Object.h"
#include "ObjectMacros.h"
struct FUObjectItem
{
@@ -10,6 +11,24 @@ struct FUObjectItem
int32 Flags;
int32 ClusterRootIndex;
int32 SerialNumber;
FORCEINLINE void SetFlag(EInternalObjectFlags FlagToSet)
{
// static_assert(sizeof(int32) == sizeof(Flags), "Flags must be 32-bit for atomics.");
int32 StartValue = int32(Flags);
if ((StartValue & int32(FlagToSet)) == int32(FlagToSet))
{
return;
}
int32 NewValue = StartValue | int32(FlagToSet);
}
FORCEINLINE void SetRootSet()
{
SetFlag(EInternalObjectFlags::RootSet);
}
};
class FFixedUObjectArray
@@ -28,6 +47,34 @@ public:
return &Objects[Index];
}
bool IsValid(UObject* Object)
{
int32 Index = Object->InternalIndex;
if (Index == -1)
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Object is not in global object array"));
return false;
}
if (!IsValidIndex(Index))
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Invalid object index %i"), Index);
return false;
}
FUObjectItem* Slot = GetItemByIndex(Index);
if (!Slot || Slot->Object == nullptr)
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Empty slot"));
return false;
}
if (Slot->Object != Object)
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Other object in slot"));
return false;
}
return true;
}
FORCEINLINE UObject* GetObjectByIndex(int32 Index)
{
if (auto Item = GetItemByIndex(Index))
@@ -69,6 +116,34 @@ public:
return Chunk + WithinChunkIndex;
}
bool IsValid(UObject* Object)
{
int32 Index = Object->InternalIndex;
if (Index == -1)
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Object is not in global object array"));
return false;
}
if (!IsValidIndex(Index))
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Invalid object index %i"), Index);
return false;
}
FUObjectItem* Slot = GetItemByIndex(Index);
if (!Slot || Slot->Object == nullptr)
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Empty slot"));
return false;
}
if (Slot->Object != Object)
{
// UE_LOG(LogUObjectArray, Warning, TEXT("Other object in slot"));
return false;
}
return true;
}
FORCEINLINE UObject* GetObjectByIndex(int32 Index)
{
if (auto Item = GetItemByIndex(Index))
@@ -84,4 +159,9 @@ extern inline FFixedUObjectArray* UnchunkedObjects = 0;
FORCEINLINE UObject* GetObjectByIndex(int32 Index)
{
return ChunkedObjects ? ChunkedObjects->GetObjectByIndex(Index) : UnchunkedObjects->GetObjectByIndex(Index);
}
FORCEINLINE FUObjectItem* GetItemByIndex(int32 Index)
{
return ChunkedObjects ? ChunkedObjects->GetItemByIndex(Index) : UnchunkedObjects->GetItemByIndex(Index);
}