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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-14 11:09:17 +01:00
fishinggggg + uh everything kinda broke last commit i fixed it all dw
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@@ -7,11 +7,11 @@
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#include "BuildingSMActor.h"
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#include "FortPickup.h"
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using UFortInventoryOwnerInterface = UObject;
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class UFortKismetLibrary : public UObject
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{
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public:
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using UFortInventoryOwnerInterface = UObject;
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static inline void (*K2_GiveItemToPlayerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*K2_RemoveItemFromPlayerOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*K2_RemoveItemFromPlayerByGuidOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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@@ -20,10 +20,14 @@ public:
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static inline AFortPickup* (*K2_SpawnPickupInWorldOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static inline bool (*PickLootDropsOriginal)(UObject* Context, FFrame& Stack, bool* Ret);
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static inline AFortPickup* (*K2_SpawnPickupInWorldWithClassOriginal)(UObject* Context, FFrame& Stack, AFortPickup** Ret);
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static inline void (*CreateTossAmmoPickupForWeaponItemDefinitionAtLocationOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static inline void (*K2_SpawnPickupInWorldWithLootTierOriginal)(UObject* Context, FFrame& Stack, void* Ret);
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static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType);
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static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess);
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static void K2_SpawnPickupInWorldWithLootTierHook(UObject* Context, FFrame& Stack, void* Ret);
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static void CreateTossAmmoPickupForWeaponItemDefinitionAtLocationHook(UObject* Context, FFrame& Stack, void* Ret);
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static void GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret);
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static void K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret);
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static void K2_RemoveItemFromPlayerByGuidHook(UObject* Context, FFrame& Stack, void* Ret);
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