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fishinggggg + uh everything kinda broke last commit i fixed it all dw
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@@ -10,7 +10,7 @@ void AFortMinigame::ClearPlayerInventoryHook(UObject* Context, FFrame& Stack, vo
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AFortPlayerControllerAthena* PlayerController = nullptr;
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Stack.Step(Stack.Object, &PlayerController);
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Stack.StepCompiledIn(&PlayerController);
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if (!PlayerController)
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return;
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