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https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
a bit
added some specific playlist items, fix s8-s10 markers because i broke, fixed removing items on aircraft on every version, added thanos stone automatic spawning, fix a bug with lategame, add marshmello stage, fix multiple battle buses, fix teams on large team gamemodes, fix some items not removing automatically
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23
Project Reboot 3.0/FortAthenaMutator_ItemDropOnDeath.h
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23
Project Reboot 3.0/FortAthenaMutator_ItemDropOnDeath.h
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#pragma once
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#include "FortAthenaMutator.h"
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#include "GameplayAbilityTypes.h"
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#include "CurveTable.h"
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#include "FortWorldItemDefinition.h"
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#include "FortInventory.h"
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struct FItemsToDropOnDeath
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{
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UFortWorldItemDefinition* ItemToDrop; // 0x0000(0x0008) (Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FScalableFloat NumberToDrop; // 0x0008(0x0020) (Edit, NativeAccessSpecifierPublic)
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};
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class AFortAthenaMutator_ItemDropOnDeath : public AFortAthenaMutator
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{
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public:
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TArray<FItemsToDropOnDeath>& GetItemsToDrop()
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{
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static auto ItemsToDropOffset = GetOffset("ItemsToDrop");
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return Get<TArray<FItemsToDropOnDeath>>(ItemsToDropoOffset);
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}
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};
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