mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 10:52:22 +01:00
fix some versions
fixed s18 (I think), did something to teams, reverted harvesting thing because it was buggy
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@@ -699,12 +699,21 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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}
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else
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{
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auto S19Patch = Memcury::Scanner::FindPattern("74 1A 48 8D 97 ? ? ? ? 49 8B CF E8 ? ? ? ? 88 87 ? ? ? ? E9").Get();
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auto S19Patch = Memcury::Scanner::FindPattern("74 1A 48 8D 97 ? ? ? ? 49 8B CF E8 ? ? ? ? 88 87 ? ? ? ? E9", false).Get();
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if (S19Patch)
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{
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PatchByte(S19Patch, 0x75);
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}
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else
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{
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auto S18Patch = Memcury::Scanner::FindPattern("75 02 33 F6 41 BE ? ? ? ? 48 85 F6 74 17 48 8D 93").Get();
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if (S18Patch)
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{
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PatchByte(S18Patch, 0x74);
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}
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}
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}
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if (bEnableRebooting)
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@@ -776,7 +785,7 @@ bool AFortGameModeAthena::Athena_ReadyToStartMatchHook(AFortGameModeAthena* Game
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{
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auto CurrentRebootVan = (ABuildingGameplayActorSpawnMachine*)AllRebootVans.at(i);
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static auto FortPlayerStartClass = FindObject<UClass>(L"/Script/FortniteGame.FortPlayerStart");
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CurrentRebootVan->GetResurrectLocation() = CurrentRebootVan->GetClosestActor(FortPlayerStartClass, 300);
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CurrentRebootVan->GetResurrectLocation() = CurrentRebootVan->GetClosestActor(FortPlayerStartClass, 450);
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}
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AllRebootVans.Free();
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