From 79b081f8b6efc174865e75164663a78486da53ac Mon Sep 17 00:00:00 2001 From: Gray <84999745+Milxnor@users.noreply.github.com> Date: Sun, 6 Apr 2025 19:48:17 -0400 Subject: [PATCH] "fix" looting on 10.00 + acknowledge that skins dont work on 10.00 --- Project Reboot 3.0/FortLootPackage.cpp | 4 +++- Project Reboot 3.0/finder.h | 2 ++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Project Reboot 3.0/FortLootPackage.cpp b/Project Reboot 3.0/FortLootPackage.cpp index ac67824..a4647d0 100644 --- a/Project Reboot 3.0/FortLootPackage.cpp +++ b/Project Reboot 3.0/FortLootPackage.cpp @@ -625,7 +625,9 @@ std::vector PickLootDrops(FName TierGroupName, int WorldLevel, int For if (!Addresses::LoadAsset) { - if (Fortnite_Version <= 6 || std::floor(Fortnite_Version) == 9) // the tables unload! + if (Fortnite_Version <= 6 + || std::floor(Fortnite_Version) == 9 + || Fortnite_Version == 10.00) // the tables unload! { LTDTables.clear(); LPTables.clear(); diff --git a/Project Reboot 3.0/finder.h b/Project Reboot 3.0/finder.h index 91e1a82..8daa206 100644 --- a/Project Reboot 3.0/finder.h +++ b/Project Reboot 3.0/finder.h @@ -1534,6 +1534,8 @@ static inline uint64 FindGetNetMode() static inline uint64 FindApplyCharacterCustomization() { + // RETURNS 0 ON 10.00! + // if (std::floor(Fortnite_Version) == 4) // RetrieveCharacterParts return null if dedicated server????? // return 0;