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Atleast we go ingame
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@@ -22,10 +22,10 @@ int UFortLootLevel::GetItemLevel(const FDataTableCategoryHandle& LootLevelData,
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for (auto& LootLevelDataPair : LootLevelData.DataTable->GetRowMap<FFortLootLevelData>())
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{
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if (LootLevelDataPair.Value.Category != LootLevelData.RowContents)
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if (LootLevelDataPair.Value->Category != LootLevelData.RowContents)
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continue;
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OurLootLevelDatas.push_back(&LootLevelDataPair.Value);
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OurLootLevelDatas.push_back(LootLevelDataPair.Value);
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}
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if (OurLootLevelDatas.size() > 0)
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