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Atleast we go ingame
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@@ -29,6 +29,7 @@ typedef unsigned __int64 uint64;
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extern inline int Engine_Version = 0; // For example, 420, 421, etc. // Prevent using this when possible.
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extern inline double Fortnite_Version = 0; // For example, 4.1, 6.21, etc. // Prevent using this when possible.
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extern inline int Fortnite_CL = 0;
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extern inline int32 GSRandSeed = 0;
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// #define PROD // this doesnt do anything besides remove processeventhook and some assert stuff
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// DEPRACTERD ^^^ (see Globals::bDeveloperMode)
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