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creative stuff
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30
Project Reboot 3.0/FortMinigame.cpp
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30
Project Reboot 3.0/FortMinigame.cpp
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#include "FortMinigame.h"
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#include "FortPlayerControllerAthena.h"
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void AFortMinigame::ClearPlayerInventoryHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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auto Minigame = (AFortMinigame*)Context;
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if (!Minigame)
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return;
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AFortPlayerControllerAthena* PlayerController = nullptr;
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Stack.Step(Stack.Object, &PlayerController);
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if (!PlayerController)
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return;
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auto& ItemInstances = PlayerController->GetWorldInventory()->GetItemList().GetItemInstances();
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for (int i = 0; i < ItemInstances.Num(); i++)
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{
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auto ItemInstance = ItemInstances.at(i);
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PlayerController->GetWorldInventory()->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), nullptr, ItemInstance->GetItemEntry()->GetCount());
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}
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PlayerController->GetWorldInventory()->Update();
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return ClearPlayerInventoryOriginal(Context, Stack, Ret);
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}
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